//enemy2drop(integar)
//returns item drop from enemy number
///*
switch argument0{
case 0: return -1;break;//nothing
case 1: return choose(-1,1,2);break;//items from enemy 1 include: the sword
case 2: return choose(-1,1,2,2);break;
case 3: return choose(-1,1,2);break;
case 4: return choose(-1,1,2);break;
case 5: return choose(-1,1,2);break;
case 6: return choose(-1,1,2);break;
case 7: return choose(-1,1,2);break;
case 8: return choose(-1,1,2);break;
case 9: return choose(-1,1,2);break;
case 10: return choose(-1,1,2);break;
}

//*/






